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util/async.lua @ 6054:7a5ddbaf758d
Merge 0.9->0.10
author | Matthew Wild <mwild1@gmail.com> |
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date | Wed, 02 Apr 2014 17:41:38 +0100 |
parent | 5797:a493b79cfad0 |
child | 7359:a5a080c12c96 |
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6053:2f93a04564b2 | 6054:7a5ddbaf758d |
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1 local log = require "util.logger".init("util.async"); | |
2 | |
3 local function runner_continue(thread) | |
4 -- ASSUMPTION: runner is in 'waiting' state (but we don't have the runner to know for sure) | |
5 if coroutine.status(thread) ~= "suspended" then -- This should suffice | |
6 return false; | |
7 end | |
8 local ok, state, runner = coroutine.resume(thread); | |
9 if not ok then | |
10 local level = 0; | |
11 while debug.getinfo(thread, level, "") do level = level + 1; end | |
12 ok, runner = debug.getlocal(thread, level-1, 1); | |
13 local error_handler = runner.watchers.error; | |
14 if error_handler then error_handler(runner, debug.traceback(thread, state)); end | |
15 elseif state == "ready" then | |
16 -- If state is 'ready', it is our responsibility to update runner.state from 'waiting'. | |
17 -- We also have to :run(), because the queue might have further items that will not be | |
18 -- processed otherwise. FIXME: It's probably best to do this in a nexttick (0 timer). | |
19 runner.state = "ready"; | |
20 runner:run(); | |
21 end | |
22 return true; | |
23 end | |
24 | |
25 local function waiter(num) | |
26 local thread = coroutine.running(); | |
27 if not thread then | |
28 error("Not running in an async context, see http://prosody.im/doc/developers/async"); | |
29 end | |
30 num = num or 1; | |
31 local waiting; | |
32 return function () | |
33 if num == 0 then return; end -- already done | |
34 waiting = true; | |
35 coroutine.yield("wait"); | |
36 end, function () | |
37 num = num - 1; | |
38 if num == 0 and waiting then | |
39 runner_continue(thread); | |
40 elseif num < 0 then | |
41 error("done() called too many times"); | |
42 end | |
43 end; | |
44 end | |
45 | |
46 local function guarder() | |
47 local guards = {}; | |
48 return function (id, func) | |
49 local thread = coroutine.running(); | |
50 if not thread then | |
51 error("Not running in an async context, see http://prosody.im/doc/developers/async"); | |
52 end | |
53 local guard = guards[id]; | |
54 if not guard then | |
55 guard = {}; | |
56 guards[id] = guard; | |
57 log("debug", "New guard!"); | |
58 else | |
59 table.insert(guard, thread); | |
60 log("debug", "Guarded. %d threads waiting.", #guard) | |
61 coroutine.yield("wait"); | |
62 end | |
63 local function exit() | |
64 local next_waiting = table.remove(guard, 1); | |
65 if next_waiting then | |
66 log("debug", "guard: Executing next waiting thread (%d left)", #guard) | |
67 runner_continue(next_waiting); | |
68 else | |
69 log("debug", "Guard off duty.") | |
70 guards[id] = nil; | |
71 end | |
72 end | |
73 if func then | |
74 func(); | |
75 exit(); | |
76 return; | |
77 end | |
78 return exit; | |
79 end; | |
80 end | |
81 | |
82 local runner_mt = {}; | |
83 runner_mt.__index = runner_mt; | |
84 | |
85 local function runner_create_thread(func, self) | |
86 local thread = coroutine.create(function (self) | |
87 while true do | |
88 func(coroutine.yield("ready", self)); | |
89 end | |
90 end); | |
91 assert(coroutine.resume(thread, self)); -- Start it up, it will return instantly to wait for the first input | |
92 return thread; | |
93 end | |
94 | |
95 local empty_watchers = {}; | |
96 local function runner(func, watchers, data) | |
97 return setmetatable({ func = func, thread = false, state = "ready", notified_state = "ready", | |
98 queue = {}, watchers = watchers or empty_watchers, data = data } | |
99 , runner_mt); | |
100 end | |
101 | |
102 function runner_mt:run(input) | |
103 if input ~= nil then | |
104 table.insert(self.queue, input); | |
105 end | |
106 if self.state ~= "ready" then | |
107 return true, self.state, #self.queue; | |
108 end | |
109 | |
110 local q, thread = self.queue, self.thread; | |
111 if not thread or coroutine.status(thread) == "dead" then | |
112 thread = runner_create_thread(self.func, self); | |
113 self.thread = thread; | |
114 end | |
115 | |
116 local n, state, err = #q, self.state, nil; | |
117 self.state = "running"; | |
118 while n > 0 and state == "ready" do | |
119 local consumed; | |
120 for i = 1,n do | |
121 local input = q[i]; | |
122 local ok, new_state = coroutine.resume(thread, input); | |
123 if not ok then | |
124 consumed, state, err = i, "ready", debug.traceback(thread, new_state); | |
125 self.thread = nil; | |
126 break; | |
127 elseif new_state == "wait" then | |
128 consumed, state = i, "waiting"; | |
129 break; | |
130 end | |
131 end | |
132 if not consumed then consumed = n; end | |
133 if q[n+1] ~= nil then | |
134 n = #q; | |
135 end | |
136 for i = 1, n do | |
137 q[i] = q[consumed+i]; | |
138 end | |
139 n = #q; | |
140 end | |
141 self.state = state; | |
142 if err or state ~= self.notified_state then | |
143 if err then | |
144 state = "error" | |
145 else | |
146 self.notified_state = state; | |
147 end | |
148 local handler = self.watchers[state]; | |
149 if handler then handler(self, err); end | |
150 end | |
151 return true, state, n; | |
152 end | |
153 | |
154 function runner_mt:enqueue(input) | |
155 table.insert(self.queue, input); | |
156 end | |
157 | |
158 return { waiter = waiter, guarder = guarder, runner = runner }; |