Comparison

util/async.lua @ 5788:3556f338caa3

util.async: New library to provide support around coroutine-based non-blocking functions
author Matthew Wild <mwild1@gmail.com>
date Sun, 11 Aug 2013 14:46:07 +0100
child 5790:959163e4d631
comparison
equal deleted inserted replaced
5787:9a22586f67eb 5788:3556f338caa3
1 local log = require "util.logger".init("util.async");
2
3 local function runner_continue(thread)
4 -- ASSUMPTION: runner is in 'waiting' state (but we don't have the runner to know for sure)
5 if coroutine.status(thread) ~= "suspended" then -- This should suffice
6 return false;
7 end
8 local ok, state, runner = coroutine.resume(thread);
9 if not ok then
10 local level = 0;
11 while debug.getinfo(thread, level, "") do level = level + 1; end
12 ok, runner = debug.getlocal(thread, level-1, 1);
13 local error_handler = runner.watchers.error;
14 if error_handler then error_handler(runner, debug.traceback(thread, state)); end
15 elseif state == "ready" then
16 -- If state is 'ready', it is our responsibility to update runner.state from 'waiting'.
17 -- We also have to :run(), because the queue might have further items that will not be
18 -- processed otherwise. FIXME: It's probably best to do this in a nexttick (0 timer).
19 runner.state = "ready";
20 runner:run();
21 end
22 return true;
23 end
24
25 function waiter(num)
26 local thread = coroutine.running();
27 if not thread then
28 error("Not running in an async context, see http://prosody.im/doc/developers/async");
29 end
30 num = num or 1;
31 return function ()
32 coroutine.yield("wait");
33 end, function ()
34 num = num - 1;
35 if num == 0 then
36 if not runner_continue(thread) then
37 error("done() called without wait()!");
38 end
39 end
40 end;
41 end
42
43 local runner_mt = {};
44 runner_mt.__index = runner_mt;
45
46 local function runner_create_thread(func, self)
47 local thread = coroutine.create(function (self)
48 while true do
49 func(coroutine.yield("ready", self));
50 end
51 end);
52 assert(coroutine.resume(thread, self)); -- Start it up, it will return instantly to wait for the first input
53 return thread;
54 end
55
56 local empty_watchers = {};
57 function runner(func, watchers, data)
58 return setmetatable({ func = func, thread = false, state = "ready", notified_state = "ready",
59 queue = {}, watchers = watchers or empty_watchers, data = data }
60 , runner_mt);
61 end
62
63 function runner_mt:run(input)
64 if input ~= nil then
65 table.insert(self.queue, input);
66 end
67 if self.state ~= "ready" then
68 return true, self.state, #self.queue;
69 end
70
71 local q, thread = self.queue, self.thread;
72 if not thread or coroutine.status(thread) == "dead" then
73 thread = runner_create_thread(self.func, self);
74 self.thread = thread;
75 end
76
77 local n, state, err = #q, self.state, nil;
78 self.state = "running";
79 while n > 0 and state == "ready" do
80 local consumed;
81 for i = 1,n do
82 local input = q[i];
83 local ok, new_state = coroutine.resume(thread, input);
84 if not ok then
85 consumed, state, err = i, "ready", debug.traceback(thread, new_state);
86 self.thread = nil;
87 break;
88 elseif state == "wait" then
89 consumed, state = i, "waiting";
90 break;
91 end
92 end
93 if not consumed then consumed = n; end
94 if q[n+1] ~= nil then
95 n = #q;
96 end
97 for i = 1, n do
98 q[i] = q[consumed+i];
99 end
100 n = #q;
101 end
102 self.state = state;
103 if state ~= self.notified_state then
104 self.notified_state = state;
105 local handler = self.watchers[state];
106 if handler then handler(self, err); end
107 end
108 return true, state, n;
109 end
110
111 function runner_mt:enqueue(input)
112 table.insert(self.queue, input);
113 end
114
115 return { waiter = waiter, runner = runner };