Annotate

util/async.lua @ 5793:e8c79796ead9

util.async: waiter: Throw error if done() called too many times
author Kim Alvefur <zash@zash.se>
date Mon, 12 Aug 2013 13:22:27 +0200
parent 5792:aac4c6147647
child 5794:66c3ad5d29ad
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1 local log = require "util.logger".init("util.async");
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2
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3 local function runner_continue(thread)
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4 -- ASSUMPTION: runner is in 'waiting' state (but we don't have the runner to know for sure)
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5 if coroutine.status(thread) ~= "suspended" then -- This should suffice
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6 return false;
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7 end
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8 local ok, state, runner = coroutine.resume(thread);
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9 if not ok then
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10 local level = 0;
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11 while debug.getinfo(thread, level, "") do level = level + 1; end
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12 ok, runner = debug.getlocal(thread, level-1, 1);
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13 local error_handler = runner.watchers.error;
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14 if error_handler then error_handler(runner, debug.traceback(thread, state)); end
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15 elseif state == "ready" then
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16 -- If state is 'ready', it is our responsibility to update runner.state from 'waiting'.
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17 -- We also have to :run(), because the queue might have further items that will not be
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18 -- processed otherwise. FIXME: It's probably best to do this in a nexttick (0 timer).
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19 runner.state = "ready";
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20 runner:run();
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21 end
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22 return true;
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23 end
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24
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25 local function waiter(num)
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26 local thread = coroutine.running();
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27 if not thread then
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28 error("Not running in an async context, see http://prosody.im/doc/developers/async");
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29 end
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30 num = num or 1;
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31 local waiting;
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32 return function ()
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33 if num == 0 then return; end -- already done
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34 waiting = true;
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35 coroutine.yield("wait");
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36 end, function ()
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37 num = num - 1;
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38 if num == 0 and waiting then
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39 runner_continue(thread);
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40 elseif num < 0 then
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41 error("done() called too many times");
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42 end
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43 end;
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44 end
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45
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46 local runner_mt = {};
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47 runner_mt.__index = runner_mt;
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48
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49 local function runner_create_thread(func, self)
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50 local thread = coroutine.create(function (self)
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51 while true do
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52 func(coroutine.yield("ready", self));
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53 end
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54 end);
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55 assert(coroutine.resume(thread, self)); -- Start it up, it will return instantly to wait for the first input
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56 return thread;
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57 end
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58
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59 local empty_watchers = {};
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60 local function runner(func, watchers, data)
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61 return setmetatable({ func = func, thread = false, state = "ready", notified_state = "ready",
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62 queue = {}, watchers = watchers or empty_watchers, data = data }
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63 , runner_mt);
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64 end
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65
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66 function runner_mt:run(input)
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67 if input ~= nil then
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68 table.insert(self.queue, input);
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69 end
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70 if self.state ~= "ready" then
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71 return true, self.state, #self.queue;
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72 end
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73
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74 local q, thread = self.queue, self.thread;
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75 if not thread or coroutine.status(thread) == "dead" then
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76 thread = runner_create_thread(self.func, self);
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77 self.thread = thread;
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78 end
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79
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80 local n, state, err = #q, self.state, nil;
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81 self.state = "running";
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82 while n > 0 and state == "ready" do
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83 local consumed;
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84 for i = 1,n do
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85 local input = q[i];
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86 local ok, new_state = coroutine.resume(thread, input);
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87 if not ok then
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88 consumed, state, err = i, "ready", debug.traceback(thread, new_state);
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89 self.thread = nil;
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90 break;
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91 elseif new_state == "wait" then
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92 consumed, state = i, "waiting";
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93 break;
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94 end
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95 end
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96 if not consumed then consumed = n; end
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97 if q[n+1] ~= nil then
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98 n = #q;
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99 end
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100 for i = 1, n do
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101 q[i] = q[consumed+i];
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102 end
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103 n = #q;
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104 end
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105 self.state = state;
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106 if state ~= self.notified_state then
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107 self.notified_state = state;
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108 local handler = self.watchers[state];
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109 if handler then handler(self, err); end
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110 end
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111 return true, state, n;
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112 end
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113
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114 function runner_mt:enqueue(input)
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115 table.insert(self.queue, input);
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116 end
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117
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118 return { waiter = waiter, runner = runner };