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doc/coding_style.md @ 13103:42c2a9787242
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Since these are noisy and we have the thing in util.helpers to log
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The new status line events are meant to replace these as they include
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author | Kim Alvefur <zash@zash.se> |
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date | Sun, 14 May 2023 18:48:20 +0200 |
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1 |
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2 # Prosody Coding Style Guide |
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3 |
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4 This style guides lists the coding conventions used in the |
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5 [Prosody](https://prosody.im/) project. It is based heavily on the [style guide used by the LuaRocks project](https://github.com/luarocks/lua-style-guide). |
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6 |
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7 ## Indentation and formatting |
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8 |
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9 * Prosody code is indented with tabs at the start of the line, a single |
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10 tab per logical indent level: |
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11 |
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12 ```lua |
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13 for i, pkg in ipairs(packages) do |
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14 for name, version in pairs(pkg) do |
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15 if name == searched then |
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16 print(version); |
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17 end |
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18 end |
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19 end |
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20 ``` |
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21 |
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22 Tab width is configurable in editors, so never assume a particular width. |
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23 Specifically this means you should not mix tabs and spaces, or use tabs for |
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24 alignment of items at different indentation levels. |
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25 |
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26 * Use LF (Unix) line endings. |
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27 |
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28 ## Comments |
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29 |
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30 * Comments are encouraged where necessary to explain non-obvious code. |
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31 |
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32 * In general comments should be used to explain 'why', not 'how' |
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33 |
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34 ### Comment tags |
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35 |
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36 A comment may be prefixed with one of the following tags: |
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37 |
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38 * **FIXME**: Indicates a serious problem with the code that should be addressed |
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39 * **TODO**: Indicates an open task, feature request or code restructuring that |
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40 is primarily of interest to developers (otherwise it should be in the |
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41 issue tracker). |
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42 * **COMPAT**: Must be used on all code that is present only for backwards-compatibility, |
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43 and may be removed one day. For example code that is added to support old |
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44 or buggy third-party software or dependencies. |
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45 |
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46 **Example:** |
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47 |
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48 ```lua |
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49 -- TODO: implement method |
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50 local function something() |
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51 -- FIXME: check conditions |
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52 end |
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53 |
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54 ``` |
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55 |
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56 ## Variable names |
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57 |
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58 * Variable names with larger scope should be more descriptive than those with |
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59 smaller scope. One-letter variable names should be avoided except for very |
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60 small scopes (less than ten lines) or for iterators. |
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61 |
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62 * `i` should be used only as a counter variable in for loops (either numeric for |
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63 or `ipairs`). |
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64 |
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65 * Prefer more descriptive names than `k` and `v` when iterating with `pairs`, |
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66 unless you are writing a function that operates on generic tables. |
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67 |
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68 * Use `_` for ignored variables (e.g. in for loops:) |
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69 |
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70 ```lua |
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71 for _, item in ipairs(items) do |
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72 do_something_with_item(item); |
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73 end |
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74 ``` |
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75 |
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76 * Generally all identifiers (variables and function names) should use `snake_case`, |
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77 i.e. lowercase words joined by `_`. |
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78 |
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79 ```lua |
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80 -- bad |
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81 local OBJEcttsssss = {} |
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82 local thisIsMyObject = {} |
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83 local c = function() |
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84 -- ...stuff... |
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85 end |
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86 |
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87 -- good |
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88 local this_is_my_object = {}; |
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89 |
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90 local function do_that_thing() |
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91 -- ...stuff... |
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92 end |
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93 ``` |
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94 |
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95 > **Rationale:** The standard library uses lowercase APIs, with `joinedlowercase` |
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96 names, but this does not scale too well for more complex APIs. `snake_case` |
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97 tends to look good enough and not too out-of-place along side the standard |
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98 APIs. |
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99 |
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100 ```lua |
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101 for _, name in pairs(names) do |
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102 -- ...stuff... |
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103 end |
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104 ``` |
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105 |
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106 * Prefer using `is_` when naming boolean functions: |
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107 |
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108 ```lua |
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109 -- bad |
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110 local function evil(alignment) |
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111 return alignment < 100 |
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112 end |
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113 |
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114 -- good |
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115 local function is_evil(alignment) |
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116 return alignment < 100; |
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117 end |
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118 ``` |
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119 |
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120 * `UPPER_CASE` is to be used sparingly, with "constants" only. |
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121 |
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122 > **Rationale:** "Sparingly", since Lua does not have real constants. This |
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123 notation is most useful in libraries that bind C libraries, when bringing over |
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124 constants from C. |
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125 |
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126 * Do not use uppercase names starting with `_`, they are reserved by Lua. |
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127 |
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128 ## Tables |
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129 |
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130 * When creating a table, prefer populating its fields all at once, if possible: |
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131 |
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132 ```lua |
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133 local player = { name = "Jack", class = "Rogue" }; |
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134 ``` |
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135 |
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136 * Items should be separated by commas. If there are many items, put each |
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137 key/value on a separate line and use a semi-colon after each item (including |
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138 the last one): |
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139 |
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140 ```lua |
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141 local player = { |
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142 name = "Jack"; |
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143 class = "Rogue"; |
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144 } |
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145 ``` |
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146 |
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147 > **Rationale:** This makes the structure of your tables more evident at a glance. |
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148 Trailing semi-colons make it quicker to add new fields and produces shorter diffs. |
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149 |
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150 * Use plain `key` syntax whenever possible, use `["key"]` syntax when using names |
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151 that can't be represented as identifiers and avoid mixing representations in |
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152 a declaration: |
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153 |
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154 ```lua |
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155 local mytable = { |
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156 ["1394-E"] = val1; |
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157 ["UTF-8"] = val2; |
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158 ["and"] = val2; |
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159 } |
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160 ``` |
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161 |
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162 ## Strings |
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163 |
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164 * Use `"double quotes"` for strings; use `'single quotes'` when writing strings |
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165 that contain double quotes. |
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166 |
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167 ```lua |
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168 local name = "Prosody"; |
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169 local sentence = 'The name of the program is "Prosody"'; |
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170 ``` |
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171 |
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172 > **Rationale:** Double quotes are used as string delimiters in a larger number of |
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173 programming languages. Single quotes are useful for avoiding escaping when |
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174 using double quotes in literals. |
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175 |
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176 ## Line lengths |
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177 |
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178 * There are no hard or soft limits on line lengths. Line lengths are naturally |
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179 limited by using one statement per line. If that still produces lines that are |
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180 too long (e.g. an expression that produces a line over 256-characters long, |
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181 for example), this means the expression is too complex and would do better |
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182 split into subexpressions with reasonable names. |
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183 |
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184 > **Rationale:** No one works on VT100 terminals anymore. If line lengths are a proxy |
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185 for code complexity, we should address code complexity instead of using line |
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186 breaks to fit mind-bending statements over multiple lines. |
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187 |
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188 ## Function declaration syntax |
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189 |
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190 * Prefer function syntax over variable syntax. This helps differentiate between |
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191 named and anonymous functions. |
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192 |
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193 ```lua |
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194 -- bad |
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195 local nope = function(name, options) |
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196 -- ...stuff... |
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197 end |
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198 |
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199 -- good |
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200 local function yup(name, options) |
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201 -- ...stuff... |
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202 end |
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203 ``` |
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204 |
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205 * Perform validation early and return as early as possible. |
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206 |
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207 ```lua |
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208 -- bad |
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209 local function is_good_name(name, options, arg) |
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210 local is_good = #name > 3 |
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211 is_good = is_good and #name < 30 |
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212 |
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213 -- ...stuff... |
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214 |
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215 return is_good |
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216 end |
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217 |
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218 -- good |
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219 local function is_good_name(name, options, args) |
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220 if #name < 3 or #name > 30 then |
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221 return false; |
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222 end |
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223 |
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224 -- ...stuff... |
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225 |
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226 return true; |
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227 end |
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228 ``` |
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229 |
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230 ## Function calls |
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231 |
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232 * Even though Lua allows it, generally you should not omit parentheses |
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233 for functions that take a unique string literal argument. |
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234 |
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235 ```lua |
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236 -- bad |
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237 local data = get_data"KRP"..tostring(area_number) |
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238 -- good |
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239 local data = get_data("KRP"..tostring(area_number)); |
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240 local data = get_data("KRP")..tostring(area_number); |
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241 ``` |
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242 |
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243 > **Rationale:** It is not obvious at a glace what the precedence rules are |
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244 when omitting the parentheses in a function call. Can you quickly tell which |
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245 of the two "good" examples in equivalent to the "bad" one? (It's the second |
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246 one). |
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247 |
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248 * You should not omit parenthesis for functions that take a unique table |
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249 argument on a single line. You may do so for table arguments that span several |
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250 lines. |
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251 |
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252 ```lua |
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253 local an_instance = a_module.new { |
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254 a_parameter = 42; |
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255 another_parameter = "yay"; |
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256 } |
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257 ``` |
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258 |
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259 > **Rationale:** The use as in `a_module.new` above occurs alone in a statement, |
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260 so there are no precedence issues. |
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261 |
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262 ## Table attributes |
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263 |
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264 * Use dot notation when accessing known properties. |
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265 |
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266 ```lua |
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267 local luke = { |
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268 jedi = true; |
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269 age = 28; |
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270 } |
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271 |
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272 -- bad |
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273 local is_jedi = luke["jedi"] |
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274 |
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275 -- good |
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276 local is_jedi = luke.jedi; |
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277 ``` |
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278 |
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279 * Use subscript notation `[]` when accessing properties with a variable or if using a table as a list. |
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280 |
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281 ```lua |
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282 local vehicles = load_vehicles_from_disk("vehicles.dat") |
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283 |
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284 if vehicles["Porsche"] then |
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285 porsche_handler(vehicles["Porsche"]); |
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286 vehicles["Porsche"] = nil; |
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287 end |
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288 for name, cars in pairs(vehicles) do |
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289 regular_handler(cars); |
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290 end |
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291 ``` |
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292 |
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293 > **Rationale:** Using dot notation makes it clearer that the given key is meant |
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294 to be used as a record/object field. |
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295 |
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296 ## Functions in tables |
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297 |
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298 * When declaring modules and classes, declare functions external to the table definition: |
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299 |
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300 ```lua |
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301 local my_module = {}; |
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302 |
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303 function my_module.a_function(x) |
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304 -- code |
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305 end |
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306 ``` |
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307 |
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308 * When declaring metatables, declare function internal to the table definition. |
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309 |
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310 ```lua |
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311 local version_mt = { |
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312 __eq = function(a, b) |
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313 -- code |
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314 end; |
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315 __lt = function(a, b) |
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316 -- code |
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317 end; |
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318 } |
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319 ``` |
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320 |
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321 > **Rationale:** Metatables contain special behavior that affect the tables |
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322 they're assigned (and are used implicitly at the call site), so it's good to |
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323 be able to get a view of the complete behavior of the metatable at a glance. |
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324 |
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325 This is not as important for objects and modules, which usually have way more |
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326 code, and which don't fit in a single screen anyway, so nesting them inside |
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327 the table does not gain much: when scrolling a longer file, it is more evident |
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328 that `check_version` is a method of `Api` if it says `function Api:check_version()` |
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329 than if it says `check_version = function()` under some indentation level. |
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330 |
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331 ## Variable declaration |
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332 |
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333 * Always use `local` to declare variables. |
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334 |
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335 ```lua |
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336 -- bad |
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337 superpower = get_superpower() |
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338 |
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339 -- good |
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340 local superpower = get_superpower(); |
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341 ``` |
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342 |
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343 > **Rationale:** Not doing so will result in global variables to avoid polluting |
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344 the global namespace. |
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345 |
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346 ## Variable scope |
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347 |
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348 * Assign variables with the smallest possible scope. |
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349 |
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350 ```lua |
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351 -- bad |
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352 local function good() |
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353 local name = get_name() |
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354 |
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355 test() |
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356 print("doing stuff..") |
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357 |
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358 --...other stuff... |
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359 |
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360 if name == "test" then |
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361 return false |
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362 end |
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363 |
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364 return name |
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365 end |
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366 |
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367 -- good |
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368 local bad = function() |
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369 test(); |
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370 print("doing stuff.."); |
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371 |
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372 --...other stuff... |
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373 |
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374 local name = get_name(); |
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375 |
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376 if name == "test" then |
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377 return false; |
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378 end |
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379 |
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380 return name; |
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381 end |
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382 ``` |
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383 |
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384 > **Rationale:** Lua has proper lexical scoping. Declaring the function later means that its |
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385 scope is smaller, so this makes it easier to check for the effects of a variable. |
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386 |
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387 ## Conditional expressions |
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388 |
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389 * False and nil are falsy in conditional expressions. Use shortcuts when you |
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390 can, unless you need to know the difference between false and nil. |
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391 |
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392 ```lua |
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393 -- bad |
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394 if name ~= nil then |
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395 -- ...stuff... |
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396 end |
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397 |
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398 -- good |
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399 if name then |
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400 -- ...stuff... |
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401 end |
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402 ``` |
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403 |
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404 * Avoid designing APIs which depend on the difference between `nil` and `false`. |
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405 |
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406 * Use the `and`/`or` idiom for the pseudo-ternary operator when it results in |
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407 more straightforward code. When nesting expressions, use parentheses to make it |
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408 easier to scan visually: |
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409 |
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410 ```lua |
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411 local function default_name(name) |
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412 -- return the default "Waldo" if name is nil |
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413 return name or "Waldo"; |
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414 end |
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415 |
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416 local function brew_coffee(machine) |
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417 return (machine and machine.is_loaded) and "coffee brewing" or "fill your water"; |
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418 end |
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419 ``` |
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420 |
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421 Note that the `x and y or z` as a substitute for `x ? y : z` does not work if |
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422 `y` may be `nil` or `false` so avoid it altogether for returning booleans or |
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423 values which may be nil. |
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424 |
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425 ## Blocks |
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426 |
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427 * Use single-line blocks only for `then return`, `then break` and `function return` (a.k.a "lambda") constructs: |
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428 |
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429 ```lua |
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430 -- good |
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431 if test then break end |
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432 |
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433 -- good |
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434 if not ok then return nil, "this failed for this reason: " .. reason end |
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435 |
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436 -- good |
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437 use_callback(x, function(k) return k.last end); |
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438 |
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439 -- good |
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440 if test then |
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441 return false |
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442 end |
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443 |
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444 -- bad |
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445 if test < 1 and do_complicated_function(test) == false or seven == 8 and nine == 10 then do_other_complicated_function() end |
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446 |
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447 -- good |
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448 if test < 1 and do_complicated_function(test) == false or seven == 8 and nine == 10 then |
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449 do_other_complicated_function(); |
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450 return false; |
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451 end |
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452 ``` |
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453 |
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454 * Separate statements onto multiple lines. Use semicolons as statement terminators. |
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455 |
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456 ```lua |
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457 -- bad |
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458 local whatever = "sure" |
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459 a = 1 b = 2 |
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460 |
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461 -- good |
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462 local whatever = "sure"; |
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463 a = 1; |
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464 b = 2; |
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465 ``` |
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466 |
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467 ## Spacing |
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468 |
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469 * Use a space after `--`. |
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470 |
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471 ```lua |
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472 --bad |
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473 -- good |
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474 ``` |
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475 |
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476 * Always put a space after commas and between operators and assignment signs: |
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477 |
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478 ```lua |
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479 -- bad |
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480 local x = y*9 |
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481 local numbers={1,2,3} |
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482 numbers={1 , 2 , 3} |
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483 numbers={1 ,2 ,3} |
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484 local strings = { "hello" |
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485 , "Lua" |
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486 , "world" |
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487 } |
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488 dog.set( "attr",{ |
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489 age="1 year", |
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490 breed="Bernese Mountain Dog" |
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491 }) |
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492 |
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493 -- good |
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494 local x = y * 9; |
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495 local numbers = {1, 2, 3}; |
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496 local strings = { |
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497 "hello"; |
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498 "Lua"; |
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499 "world"; |
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500 } |
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501 dog.set("attr", { |
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502 age = "1 year"; |
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503 breed = "Bernese Mountain Dog"; |
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504 }); |
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505 ``` |
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506 |
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507 * Indent tables and functions according to the start of the line, not the construct: |
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508 |
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509 ```lua |
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510 -- bad |
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511 local my_table = { |
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512 "hello", |
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513 "world", |
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514 } |
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515 using_a_callback(x, function(...) |
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516 print("hello") |
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517 end) |
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518 |
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519 -- good |
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520 local my_table = { |
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521 "hello"; |
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522 "world"; |
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523 } |
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524 using_a_callback(x, function(...) |
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525 print("hello"); |
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526 end) |
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527 ``` |
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528 |
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529 > **Rationale:** This keep indentation levels aligned at predictable places. You don't |
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530 need to realign the entire block if something in the first line changes (such as |
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531 replacing `x` with `xy` in the `using_a_callback` example above). |
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532 |
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533 * The concatenation operator gets a pass for avoiding spaces: |
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534 |
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535 ```lua |
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536 -- okay |
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537 local message = "Hello, "..user.."! This is your day # "..day.." in our platform!"; |
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538 ``` |
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539 |
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540 > **Rationale:** Being at the baseline, the dots already provide some visual spacing. |
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541 |
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542 * No spaces after the name of a function in a declaration or in its arguments: |
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543 |
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544 ```lua |
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545 -- bad |
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546 local function hello ( name, language ) |
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547 -- code |
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548 end |
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549 |
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550 -- good |
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551 local function hello(name, language) |
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552 -- code |
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553 end |
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554 ``` |
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555 |
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556 * Add blank lines between functions: |
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557 |
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558 ```lua |
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559 -- bad |
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560 local function foo() |
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561 -- code |
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562 end |
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563 local function bar() |
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564 -- code |
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565 end |
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566 |
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567 -- good |
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568 local function foo() |
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569 -- code |
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570 end |
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571 |
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572 local function bar() |
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573 -- code |
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574 end |
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575 ``` |
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576 |
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577 * Avoid aligning variable declarations: |
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578 |
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579 ```lua |
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580 -- bad |
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581 local a = 1 |
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582 local long_identifier = 2 |
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583 |
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584 -- good |
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585 local a = 1; |
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586 local long_identifier = 2; |
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587 ``` |
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588 |
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589 > **Rationale:** This produces extra diffs which add noise to `hg annotate`. |
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590 |
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591 * Alignment is occasionally useful when logical correspondence is to be highlighted: |
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592 |
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593 ```lua |
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594 -- okay |
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595 sys_command(form, UI_FORM_UPDATE_NODE, "a", FORM_NODE_HIDDEN, false); |
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596 sys_command(form, UI_FORM_UPDATE_NODE, "sample", FORM_NODE_VISIBLE, false); |
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597 ``` |
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598 |
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599 ## Typing |
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600 |
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601 * In non-performance critical code, it can be useful to add type-checking assertions |
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602 for function arguments: |
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603 |
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604 ```lua |
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605 function manif.load_manifest(repo_url, lua_version) |
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606 assert(type(repo_url) == "string"); |
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607 assert(type(lua_version) == "string" or not lua_version); |
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608 |
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609 -- ... |
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610 end |
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611 ``` |
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612 |
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613 * Use the standard functions for type conversion, avoid relying on coercion: |
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614 |
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615 ```lua |
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616 -- bad |
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617 local total_score = review_score .. "" |
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618 |
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619 -- good |
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620 local total_score = tostring(review_score); |
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621 ``` |
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622 |
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623 ## Errors |
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624 |
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625 * Functions that can fail for reasons that are expected (e.g. I/O) should |
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626 return `nil` and a (string) error message on error, possibly followed by other |
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627 return values such as an error code. |
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628 |
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629 * On errors such as API misuse, an error should be thrown, either with `error()` |
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630 or `assert()`. |
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631 |
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632 ## Modules |
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633 |
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634 Follow [these guidelines](http://hisham.hm/2014/01/02/how-to-write-lua-modules-in-a-post-module-world/) for writing modules. In short: |
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635 |
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636 * Always require a module into a local variable named after the last component of the module’s full name. |
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637 |
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638 ```lua |
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639 local bar = require("foo.bar"); -- requiring the module |
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640 |
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641 bar.say("hello"); -- using the module |
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642 ``` |
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643 |
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644 * Don’t rename modules arbitrarily: |
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645 |
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646 ```lua |
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647 -- bad |
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648 local skt = require("socket") |
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649 ``` |
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650 |
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651 > **Rationale:** Code is much harder to read if we have to keep going back to the top |
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652 to check how you chose to call a module. |
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653 |
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654 * Start a module by declaring its table using the same all-lowercase local |
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655 name that will be used to require it. You may use an LDoc comment to identify |
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656 the whole module path. |
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657 |
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658 ```lua |
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659 --- @module foo.bar |
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660 local bar = {}; |
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661 ``` |
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662 |
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663 * Try to use names that won't clash with your local variables. For instance, don't |
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664 name your module something like “size”. |
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665 |
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666 * Use `local function` to declare _local_ functions only: that is, functions |
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667 that won’t be accessible from outside the module. |
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668 |
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669 That is, `local function helper_foo()` means that `helper_foo` is really local. |
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670 |
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671 * Public functions are declared in the module table, with dot syntax: |
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672 |
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673 ```lua |
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674 function bar.say(greeting) |
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675 print(greeting); |
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676 end |
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677 ``` |
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678 |
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679 > **Rationale:** Visibility rules are made explicit through syntax. |
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680 |
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681 * Do not set any globals in your module and always return a table in the end. |
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682 |
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683 * If you would like your module to be used as a function, you may set the |
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684 `__call` metamethod on the module table instead. |
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685 |
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686 > **Rationale:** Modules should return tables in order to be amenable to have their |
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687 contents inspected via the Lua interactive interpreter or other tools. |
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688 |
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689 * Requiring a module should cause no side-effect other than loading other |
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690 modules and returning the module table. |
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691 |
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692 * A module should not have state. If a module needs configuration, turn |
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693 it into a factory. For example, do not make something like this: |
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694 |
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695 ```lua |
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696 -- bad |
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697 local mp = require "MessagePack" |
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698 mp.set_integer("unsigned") |
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699 ``` |
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700 |
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701 and do something like this instead: |
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702 |
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703 ```lua |
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704 -- good |
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705 local messagepack = require("messagepack"); |
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706 local mpack = messagepack.new({integer = "unsigned"}); |
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707 ``` |
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708 |
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709 * The invocation of require may omit parentheses around the module name: |
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710 |
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711 ```lua |
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712 local bla = require "bla"; |
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713 ``` |
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714 |
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715 ## Metatables, classes and objects |
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716 |
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717 If creating a new type of object that has a metatable and methods, the |
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718 metatable and methods table should be separate, and the metatable name |
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719 should end with `_mt`. |
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720 |
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721 ```lua |
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722 local mytype_methods = {}; |
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723 local mytype_mt = { __index = mytype_methods }; |
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724 |
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725 function mytype_methods:add_new_thing(thing) |
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726 end |
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727 |
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728 local function new() |
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729 return setmetatable({}, mytype_mt); |
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730 end |
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731 |
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732 return { new = new }; |
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733 ``` |
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734 |
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735 * Use the method notation when invoking methods: |
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736 |
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737 ``` |
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738 -- bad |
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739 my_object.my_method(my_object) |
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740 |
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741 -- good |
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742 my_object:my_method(); |
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743 ``` |
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744 |
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745 > **Rationale:** This makes it explicit that the intent is to use the function as a method. |
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746 |
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747 * Do not rely on the `__gc` metamethod to release resources other than memory. |
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748 If your object manage resources such as files, add a `close` method to their |
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749 APIs and do not auto-close via `__gc`. Auto-closing via `__gc` would entice |
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750 users of your module to not close resources as soon as possible. (Note that |
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751 the standard `io` library does not follow this recommendation, and users often |
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752 forget that not closing files immediately can lead to "too many open files" |
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753 errors when the program runs for a while.) |
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754 |
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755 > **Rationale:** The garbage collector performs automatic *memory* management, |
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756 dealing with memory only. There is no guarantees as to when the garbage |
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757 collector will be invoked, and memory pressure does not correlate to pressure |
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758 on other resources. |
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759 |
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760 ## File structure |
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761 |
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762 * Lua files should be named in all lowercase. |
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763 |
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764 * Tests should be in a top-level `spec` directory. Prosody uses |
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765 [Busted](http://olivinelabs.com/busted/) for testing. |
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766 |
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767 ## Static checking |
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768 |
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769 All code should pass [luacheck](https://github.com/mpeterv/luacheck) using |
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770 the `.luacheckrc` provided in the Prosody repository, and using minimal |
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771 inline exceptions. |
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772 |
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773 * luacheck warnings of class 211, 212, 213 (unused variable, argument or loop |
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774 variable) may be ignored, if the unused variable was added explicitly: for |
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775 example, sometimes it is useful, for code understandability, to spell out what |
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776 the keys and values in a table are, even if you're only using one of them. |
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777 Another example is a function that needs to follow a given signature for API |
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778 reasons (e.g. a callback that follows a given format) but doesn't use some of |
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779 its arguments; it's better to spell out in the argument what the API the |
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780 function implements is, instead of adding `_` variables. |
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781 |
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782 ``` |
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783 local foo, bar = some_function(); --luacheck: ignore 212/foo |
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784 print(bar); |
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785 ``` |
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786 |
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787 * luacheck warning 542 (empty if branch) can also be ignored, when a sequence |
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788 of `if`/`elseif`/`else` blocks implements a "switch/case"-style list of cases, |
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789 and one of the cases is meant to mean "pass". For example: |
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790 |
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791 ```lua |
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792 if warning >= 600 and warning <= 699 then |
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793 print("no whitespace warnings"); |
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794 elseif warning == 542 then --luacheck: ignore 542 |
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795 -- pass |
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796 else |
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797 print("got a warning: "..warning); |
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798 end |
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799 ``` |
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800 |
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801 > **Rationale:** This avoids writing negated conditions in the final fallback |
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802 case, and it's easy to add another case to the construct without having to |
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803 edit the fallback. |
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804 |