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util/async.lua @ 5788:3556f338caa3
util.async: New library to provide support around coroutine-based non-blocking functions
author | Matthew Wild <mwild1@gmail.com> |
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date | Sun, 11 Aug 2013 14:46:07 +0100 |
child | 5790:959163e4d631 |
rev | line source |
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5788
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1 local log = require "util.logger".init("util.async"); |
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2 |
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3 local function runner_continue(thread) |
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4 -- ASSUMPTION: runner is in 'waiting' state (but we don't have the runner to know for sure) |
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5 if coroutine.status(thread) ~= "suspended" then -- This should suffice |
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6 return false; |
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7 end |
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8 local ok, state, runner = coroutine.resume(thread); |
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9 if not ok then |
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10 local level = 0; |
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11 while debug.getinfo(thread, level, "") do level = level + 1; end |
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12 ok, runner = debug.getlocal(thread, level-1, 1); |
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13 local error_handler = runner.watchers.error; |
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14 if error_handler then error_handler(runner, debug.traceback(thread, state)); end |
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15 elseif state == "ready" then |
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16 -- If state is 'ready', it is our responsibility to update runner.state from 'waiting'. |
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17 -- We also have to :run(), because the queue might have further items that will not be |
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18 -- processed otherwise. FIXME: It's probably best to do this in a nexttick (0 timer). |
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19 runner.state = "ready"; |
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20 runner:run(); |
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21 end |
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22 return true; |
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23 end |
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24 |
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25 function waiter(num) |
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26 local thread = coroutine.running(); |
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27 if not thread then |
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28 error("Not running in an async context, see http://prosody.im/doc/developers/async"); |
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29 end |
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30 num = num or 1; |
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31 return function () |
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32 coroutine.yield("wait"); |
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33 end, function () |
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34 num = num - 1; |
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35 if num == 0 then |
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36 if not runner_continue(thread) then |
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37 error("done() called without wait()!"); |
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38 end |
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39 end |
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40 end; |
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41 end |
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42 |
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43 local runner_mt = {}; |
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44 runner_mt.__index = runner_mt; |
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45 |
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46 local function runner_create_thread(func, self) |
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47 local thread = coroutine.create(function (self) |
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48 while true do |
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49 func(coroutine.yield("ready", self)); |
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50 end |
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51 end); |
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52 assert(coroutine.resume(thread, self)); -- Start it up, it will return instantly to wait for the first input |
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53 return thread; |
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54 end |
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55 |
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56 local empty_watchers = {}; |
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57 function runner(func, watchers, data) |
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58 return setmetatable({ func = func, thread = false, state = "ready", notified_state = "ready", |
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59 queue = {}, watchers = watchers or empty_watchers, data = data } |
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60 , runner_mt); |
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61 end |
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62 |
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63 function runner_mt:run(input) |
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64 if input ~= nil then |
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65 table.insert(self.queue, input); |
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66 end |
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67 if self.state ~= "ready" then |
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68 return true, self.state, #self.queue; |
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69 end |
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70 |
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71 local q, thread = self.queue, self.thread; |
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72 if not thread or coroutine.status(thread) == "dead" then |
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73 thread = runner_create_thread(self.func, self); |
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74 self.thread = thread; |
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75 end |
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76 |
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77 local n, state, err = #q, self.state, nil; |
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78 self.state = "running"; |
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79 while n > 0 and state == "ready" do |
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80 local consumed; |
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81 for i = 1,n do |
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82 local input = q[i]; |
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83 local ok, new_state = coroutine.resume(thread, input); |
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84 if not ok then |
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85 consumed, state, err = i, "ready", debug.traceback(thread, new_state); |
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86 self.thread = nil; |
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87 break; |
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88 elseif state == "wait" then |
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89 consumed, state = i, "waiting"; |
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90 break; |
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91 end |
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92 end |
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93 if not consumed then consumed = n; end |
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94 if q[n+1] ~= nil then |
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95 n = #q; |
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96 end |
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97 for i = 1, n do |
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98 q[i] = q[consumed+i]; |
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99 end |
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100 n = #q; |
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101 end |
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102 self.state = state; |
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103 if state ~= self.notified_state then |
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104 self.notified_state = state; |
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105 local handler = self.watchers[state]; |
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106 if handler then handler(self, err); end |
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107 end |
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108 return true, state, n; |
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109 end |
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110 |
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111 function runner_mt:enqueue(input) |
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112 table.insert(self.queue, input); |
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113 end |
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114 |
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115 return { waiter = waiter, runner = runner }; |