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util/async.lua @ 6126:122e0f26e8f6
plugins/muc/muc.lib: Use `get_role` in `handle_admin_item_get_command`. Removed a TODO that's already done
author | daurnimator <quae@daurnimator.com> |
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date | Wed, 19 Mar 2014 17:46:25 -0400 |
parent | 5797:a493b79cfad0 |
child | 7359:a5a080c12c96 |
rev | line source |
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1 local log = require "util.logger".init("util.async"); |
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2 |
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3 local function runner_continue(thread) |
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4 -- ASSUMPTION: runner is in 'waiting' state (but we don't have the runner to know for sure) |
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5 if coroutine.status(thread) ~= "suspended" then -- This should suffice |
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6 return false; |
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7 end |
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8 local ok, state, runner = coroutine.resume(thread); |
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9 if not ok then |
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10 local level = 0; |
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11 while debug.getinfo(thread, level, "") do level = level + 1; end |
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12 ok, runner = debug.getlocal(thread, level-1, 1); |
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13 local error_handler = runner.watchers.error; |
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14 if error_handler then error_handler(runner, debug.traceback(thread, state)); end |
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15 elseif state == "ready" then |
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16 -- If state is 'ready', it is our responsibility to update runner.state from 'waiting'. |
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17 -- We also have to :run(), because the queue might have further items that will not be |
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18 -- processed otherwise. FIXME: It's probably best to do this in a nexttick (0 timer). |
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19 runner.state = "ready"; |
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20 runner:run(); |
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21 end |
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22 return true; |
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23 end |
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24 |
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25 local function waiter(num) |
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26 local thread = coroutine.running(); |
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27 if not thread then |
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28 error("Not running in an async context, see http://prosody.im/doc/developers/async"); |
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29 end |
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30 num = num or 1; |
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31 local waiting; |
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32 return function () |
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33 if num == 0 then return; end -- already done |
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34 waiting = true; |
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35 coroutine.yield("wait"); |
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36 end, function () |
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37 num = num - 1; |
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38 if num == 0 and waiting then |
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39 runner_continue(thread); |
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40 elseif num < 0 then |
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41 error("done() called too many times"); |
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42 end |
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43 end; |
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44 end |
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45 |
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46 local function guarder() |
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47 local guards = {}; |
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48 return function (id, func) |
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49 local thread = coroutine.running(); |
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50 if not thread then |
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51 error("Not running in an async context, see http://prosody.im/doc/developers/async"); |
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52 end |
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53 local guard = guards[id]; |
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54 if not guard then |
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55 guard = {}; |
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56 guards[id] = guard; |
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57 log("debug", "New guard!"); |
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58 else |
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59 table.insert(guard, thread); |
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60 log("debug", "Guarded. %d threads waiting.", #guard) |
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61 coroutine.yield("wait"); |
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62 end |
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63 local function exit() |
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64 local next_waiting = table.remove(guard, 1); |
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65 if next_waiting then |
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66 log("debug", "guard: Executing next waiting thread (%d left)", #guard) |
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67 runner_continue(next_waiting); |
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68 else |
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69 log("debug", "Guard off duty.") |
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70 guards[id] = nil; |
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71 end |
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72 end |
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73 if func then |
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74 func(); |
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75 exit(); |
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76 return; |
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77 end |
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78 return exit; |
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79 end; |
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80 end |
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81 |
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82 local runner_mt = {}; |
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83 runner_mt.__index = runner_mt; |
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84 |
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85 local function runner_create_thread(func, self) |
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86 local thread = coroutine.create(function (self) |
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87 while true do |
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88 func(coroutine.yield("ready", self)); |
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89 end |
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90 end); |
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91 assert(coroutine.resume(thread, self)); -- Start it up, it will return instantly to wait for the first input |
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92 return thread; |
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93 end |
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94 |
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95 local empty_watchers = {}; |
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96 local function runner(func, watchers, data) |
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97 return setmetatable({ func = func, thread = false, state = "ready", notified_state = "ready", |
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98 queue = {}, watchers = watchers or empty_watchers, data = data } |
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99 , runner_mt); |
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100 end |
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101 |
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102 function runner_mt:run(input) |
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103 if input ~= nil then |
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104 table.insert(self.queue, input); |
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105 end |
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106 if self.state ~= "ready" then |
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107 return true, self.state, #self.queue; |
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108 end |
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109 |
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110 local q, thread = self.queue, self.thread; |
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111 if not thread or coroutine.status(thread) == "dead" then |
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112 thread = runner_create_thread(self.func, self); |
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113 self.thread = thread; |
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114 end |
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115 |
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116 local n, state, err = #q, self.state, nil; |
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117 self.state = "running"; |
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118 while n > 0 and state == "ready" do |
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119 local consumed; |
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120 for i = 1,n do |
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121 local input = q[i]; |
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122 local ok, new_state = coroutine.resume(thread, input); |
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123 if not ok then |
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124 consumed, state, err = i, "ready", debug.traceback(thread, new_state); |
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125 self.thread = nil; |
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126 break; |
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127 elseif new_state == "wait" then |
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128 consumed, state = i, "waiting"; |
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129 break; |
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130 end |
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131 end |
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132 if not consumed then consumed = n; end |
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133 if q[n+1] ~= nil then |
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134 n = #q; |
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135 end |
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136 for i = 1, n do |
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137 q[i] = q[consumed+i]; |
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138 end |
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139 n = #q; |
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140 end |
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141 self.state = state; |
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142 if err or state ~= self.notified_state then |
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143 if err then |
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144 state = "error" |
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145 else |
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146 self.notified_state = state; |
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147 end |
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148 local handler = self.watchers[state]; |
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149 if handler then handler(self, err); end |
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150 end |
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151 return true, state, n; |
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152 end |
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153 |
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154 function runner_mt:enqueue(input) |
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155 table.insert(self.queue, input); |
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156 end |
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157 |
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158 return { waiter = waiter, guarder = guarder, runner = runner }; |