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mod_muc_badge/mod_muc_badge.lua @ 5847:f1e816df1f73
mod_groups_internal: Also remove MUCs that still exist, but have been destroyed
Tombstones could previously fool us into thinking the MUC was still there.
author | Matthew Wild <mwild1@gmail.com> |
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date | Fri, 12 Jan 2024 18:19:56 +0000 |
parent | 4982:8a4b17e2e984 |
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-- MIT License -- -- Copyright (c) 2018 Kim Alvefur -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -- CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -- SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. module:depends"http"; local jid_prep = require "util.jid".prep; local jid_split = require "util.jid".split; -- Support both old and new MUC code local mod_muc = module:depends"muc"; local rooms = rawget(mod_muc, "rooms"); local get_room_from_jid = rawget(mod_muc, "get_room_from_jid") or function (jid) return rooms[jid]; end -- I believe the origins of this template to be in the public domain as per -- https://github.com/badges/shields/blob/master/LICENSE.md local template = module:get_option_string("badge_template", [[ <?xml version="1.0"?> <svg xmlns="http://www.w3.org/2000/svg" width="{width}" height="20"> <linearGradient id="b" x2="0" y2="100%"> <stop offset="0" stop-color="#bbb" stop-opacity=".1"/> <stop offset="1" stop-opacity=".1"/> </linearGradient> <clipPath id="a"> <rect width="{width}" height="20" rx="3" fill="#fff"/> </clipPath> <g clip-path="url(#a)"> <path fill="#555" d="M0 0h{labelwidth}v20H0z"/> <path fill="#fe7d37" d="M{labelwidth} 0h{countwidth}v20H{labelwidth}z"/> <path fill="url(#b)" d="M0 0h{width}v20H0z"/> </g> <g fill="#fff" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11" xml:space="preserve"> <text fill="#010101" fill-opacity=".3" y="14" x="0" textLength="{labelwidth}">{label}</text> <text y="13" x="0" textLength="{labelwidth}">{label}</text> <text fill="#010101" fill-opacity=".3" y="14" x="{labelwidth}" textLength="{countwidth}">{number}</text> <text y="13" x="{labelwidth}" textLength="{countwidth}">{number}</text> </g> </svg> ]]); template = assert(require "util.template"(template)); local number = module:get_option_string("badge_count", "%d online"); local charwidth = 7; module:provides("http", { route = { ["GET /*"] = function (event, path) local jid = jid_prep(path); if not jid then return end local room = get_room_from_jid(jid); if not room then return end if (room.get_hidden or room.is_hidden)(room) then return end local count = 0; for _ in pairs(room._occupants) do count = count + 1; end local badge_label = (" %s "):format(room:get_name() or jid_split(jid)); local badge_count = (" %s "):format(string.format(number, count)); local response = event.response; response.headers.content_type = "image/svg+xml"; local svg = [[<?xml version="1.0"?>]] .. tostring(template.apply({ label = badge_label; number = badge_count; width = ("%d"):format( (#badge_label + #badge_count) * charwidth ); labelwidth = ("%d"):format( #badge_label * charwidth ); countwidth = ("%d"):format( #badge_count * charwidth ); })); return svg; end; } });