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mod_minimix/README.markdown @ 5810:e79f9dec35c0
mod_c2s_conn_throttle: Reduce log level from error->info
Our general policy is that "error" should never be triggerable by remote
entities, and that it is always about something that requires admin
intervention. This satisfies neither condition.
The "warn" level can be used for unexpected events/behaviour triggered by
remote entities, and this could qualify. However I don't think failed auth
attempts are unexpected enough.
I selected "info" because it is what is also used for other notable session
lifecycle events.
author | Matthew Wild <mwild1@gmail.com> |
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date | Thu, 07 Dec 2023 15:46:50 +0000 |
parent | 4541:140cda94c342 |
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# Account based MUC joining Normally when joining a MUC groupchat, it is each individual client that joins. This means their presence in the group is tied to the session, which can be short-lived or unstable, especially in the case of mobile clients. This has a few problems. For one, for every message to the groupchat, a copy is sent to each joined client. This means that at the account level, each message would pass by once for each client that is joined, making it difficult to archive these messages in the users personal archive. A potentially better approach would be that the user account itself is the entity that joins the groupchat. Since the account is an entity that lives in the server itself, and the server tends to be online on a good connection most of the time, this may improve the experience and simplify some problems. This is one of the essential changes in the MIX architecture, which is being designed to replace MUC. `mod_minimix` is an experiment meant to determine if things can be improved without replacing the entire MUC standard. It works by pretending to each client that nothing is different and that they are joining MUCs directly, but behind the scenes, it arranges it such that only the account itself joins each groupchat. Which sessions have joined which groups are kept track of. Groupchat messages are then forked to those sessions, similar to how normal chat messages work. ## Known issues - You can never leave. - You will never see anyone leave. - Being kicked is not handled. ## Unknown issues - Probably many. ## TODO - Integrate with bookmarks - tracking outgoing presence - leaving rooms - nickname management - bookmark sync # Compatibility Briefly tested with Prosody trunk (as of this writing).