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mod_http_authentication/mod_http_authentication.lua @ 4579:b305814bd930
mod_muc_dicebot: A thing to roll dice
Do you see what happens, Jitsi? Do you see what happens when you
make it hard for me to use a proper bot? This is what happens,
Jitsi. This is what happens when you meet a stranger in the alps!
Ahem. In all seriousness, this is more of a quick hack than
anything else. It will look for `.r` in MUC messages and if it
finds it, it'll interpret it as an instruction to roll a few
dice. Injects the results in the body of the message. Eats the
message alive if it is malformed.
author | Jonas Schäfer <jonas@wielicki.name> |
---|---|
date | Sat, 29 May 2021 15:17:05 +0200 |
parent | 3442:05725785e3a6 |
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module:set_global(); local b64_decode = require "util.encodings".base64.decode; local server = require "net.http.server"; local credentials = module:get_option_string("http_credentials", "username:secretpassword"); local unauthed_endpoints = module:get_option_set("unauthenticated_http_endpoints", { "/http-bind", "/http-bind/" })._items; module:wrap_object_event(server._events, false, function (handlers, event_name, event_data) local request = event_data.request; if event_name ~= "http-error" and request and not unauthed_endpoints[request.path] then local response = event_data.response; local headers = request.headers; if not headers.authorization then response.headers.www_authenticate = ("Basic realm=%q"):format(module.host.."/"..module.name); return 401; end local user_password = b64_decode(headers.authorization:match("%s(%S*)$")); if user_password ~= credentials then return 401; end end return handlers(event_name, event_data); end);