File

mod_http_authentication/mod_http_authentication.lua @ 4579:b305814bd930

mod_muc_dicebot: A thing to roll dice Do you see what happens, Jitsi? Do you see what happens when you make it hard for me to use a proper bot? This is what happens, Jitsi. This is what happens when you meet a stranger in the alps! Ahem. In all seriousness, this is more of a quick hack than anything else. It will look for `.r` in MUC messages and if it finds it, it'll interpret it as an instruction to roll a few dice. Injects the results in the body of the message. Eats the message alive if it is malformed.
author Jonas Schäfer <jonas@wielicki.name>
date Sat, 29 May 2021 15:17:05 +0200
parent 3442:05725785e3a6
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module:set_global();

local b64_decode = require "util.encodings".base64.decode;
local server = require "net.http.server";

local credentials = module:get_option_string("http_credentials", "username:secretpassword");
local unauthed_endpoints = module:get_option_set("unauthenticated_http_endpoints", { "/http-bind", "/http-bind/" })._items;

module:wrap_object_event(server._events, false, function (handlers, event_name, event_data)
	local request = event_data.request;
	if event_name ~= "http-error" and request and not unauthed_endpoints[request.path] then
		local response = event_data.response;
		local headers = request.headers;
		if not headers.authorization then
			response.headers.www_authenticate = ("Basic realm=%q"):format(module.host.."/"..module.name);
			return 401;
		end
		local user_password = b64_decode(headers.authorization:match("%s(%S*)$"));
		if user_password ~= credentials then
			return 401;
		end
	end
	return handlers(event_name, event_data);
end);