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mod_offline_email/mod_offline_email.lua @ 3503:882180b459a0
mod_pubsub_post: Restructure authentication and authorization (BC)
This deprecates the default "superuser" actor model and makes the
default equivalent to the previous "request.id".
A single actor and secret per node is supported because HTTP and
WebHooks don't normally include any authorization identity.
Allowing authentication bypass when no secret is given should be
relatively safe when the actor is unprivileged, as will be unless
explicitly configured otherwise.
author | Kim Alvefur <zash@zash.se> |
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date | Sat, 30 Mar 2019 21:16:13 +0100 (2019-03-30) |
parent | 3405:bd71c97de1d0 |
child | 4231:ee724c7fa8e0 |
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local jid_bare = require "util.jid".bare; local os_time = os.time; local t_concat = table.concat; prosody.unlock_globals(); -- LuaSocket wants to pollute the global scope local smtp = require "socket.smtp"; prosody.lock_globals(); local smtp_server = module:get_option_string("smtp_server", "localhost"); local smtp_user = module:get_option_string("smtp_username"); local smtp_pass = module:get_option_string("smtp_password"); local smtp_address = module:get_option("smtp_from") or ((smtp_user or "xmpp").."@"..(smtp_server or module.host)); local queue_offline_emails = module:get_option("queue_offline_emails"); if queue_offline_emails == true then queue_offline_emails = 300; end local send_message_as_email; module:hook("message/offline/handle", function(event) local stanza = event.stanza; local text = stanza:get_child_text("body"); if text then return send_message_as_email(jid_bare(stanza.attr.to), jid_bare(stanza.attr.from), text); end end, 1); function send_message_as_email(address, from_address, message_text, subject) module:log("info", "Forwarding offline message to %s via email", address); local rcpt = "<"..address..">"; local mesgt = { headers = { to = address; subject = subject or ("Offline message from "..jid_bare(from_address)); }; body = message_text; }; local ok, err = smtp.send{ from = smtp_address, rcpt = rcpt, source = smtp.message(mesgt), server = smtp_server, user = smtp_user, password = smtp_pass }; if not ok then module:log("error", "Failed to deliver to %s: %s", tostring(address), tostring(err)); return; end return true; end if queue_offline_emails then local queues = {}; local real_send_message_as_email = send_message_as_email; function send_message_as_email(address, from_address, message_text) local pair_key = address.."\0"..from_address; local queue = queues[pair_key]; if not queue then queue = { from = smtp_address, to = address, messages = {} }; queues[pair_key] = queue; module:add_timer(queue_offline_emails+5, function () module:log("info", "Checking on %s", from_address); local current_time = os_time(); local diff = current_time - queue.last_message_time; if diff > queue_offline_emails then module:log("info", "Enough silence, sending..."); real_send_message_as_email(address, from_address, t_concat(queue.messages, "\n"), "You have "..#queue.messages.." offline message"..(#queue.messages == 1 and "" or "s").." from "..from_address) else module:log("info", "Next check in %d", queue_offline_emails - diff + 5); return queue_offline_emails - diff + 5; end end); end queue.last_message_time = os_time(); local messages = queue.messages; messages[#messages+1] = message_text; return true; end end