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mod_http_host_status_check/mod_http_host_status_check.lua @ 6301:fa45ae704b79

mod_cloud_notify: Update Readme diff --git a/mod_cloud_notify/README.md b/mod_cloud_notify/README.md --- a/mod_cloud_notify/README.md +++ b/mod_cloud_notify/README.md @@ -1,109 +1,106 @@ ---- -labels: -- 'Stage-Beta' -summary: 'XEP-0357: Cloud push notifications' ---- +# Introduction -Introduction -============ +This module enables support for sending "push notifications" to clients +that need it, typically those running on certain mobile devices. -This module enables support for sending "push notifications" to clients that -need it, typically those running on certain mobile devices. +As well as this module, your client must support push notifications (the +apps that need it generally do, of course) and the app developer's push +gateway must be reachable from your Prosody server (this happens over a +normal XMPP server-to-server 's2s' connection). -As well as this module, your client must support push notifications (the apps -that need it generally do, of course) and the app developer's push gateway -must be reachable from your Prosody server (this happens over a normal XMPP -server-to-server 's2s' connection). - -Details -======= +# Details Some platforms, notably Apple's iOS and many versions of Android, impose -limits that prevent applications from running or accessing the network in the -background. This makes it difficult or impossible for an XMPP application to -remain reliably connected to a server to receive messages. - -In order for messaging and other apps to receive notifications, the OS vendors -run proprietary servers that their OS maintains a permanent connection to in -the background. Then they provide APIs to application developers that allow -sending notifications to specific devices via those servers. +limits that prevent applications from running or accessing the network +in the background. This makes it difficult or impossible for an XMPP +application to remain reliably connected to a server to receive +messages. -When you connect to your server with an app that requires push notifications, -it will use this module to set up a "push registration". When you receive -a message but your device is not connected to the server, this module will -generate a notification and send it to the push gateway operated by your -application's developers). Their gateway will then connect to your device's -OS vendor and ask them to forward the notification to your device. When your -device receives the notification, it will display it or wake up the app so it -can connect to XMPP and receive any pending messages. +In order for messaging and other apps to receive notifications, the OS +vendors run proprietary servers that their OS maintains a permanent +connection to in the background. Then they provide APIs to application +developers that allow sending notifications to specific devices via +those servers. -This protocol is described for developers in [XEP-0357: Push Notifications]. +When you connect to your server with an app that requires push +notifications, it will use this module to set up a "push registration". +When you receive a message but your device is not connected to the +server, this module will generate a notification and send it to the push +gateway operated by your application's developers). Their gateway will +then connect to your device's OS vendor and ask them to forward the +notification to your device. When your device receives the notification, +it will display it or wake up the app so it can connect to XMPP and +receive any pending messages. -For this module to work reliably, you must have [mod_smacks], [mod_mam] and -[mod_carbons] also enabled on your server. +This protocol is described for developers in \[XEP-0357: Push +Notifications\]. + +For this module to work reliably, you must have \[mod_smacks\], +\[mod_mam\] and \[mod_carbons\] also enabled on your server. -Some clients, notably Siskin and Snikket iOS need some additional extensions -that are not currently defined in a standard XEP. To support these clients, -see [mod_cloud_notify_extensions]. +Some clients, notably Siskin and Snikket iOS need some additional +extensions that are not currently defined in a standard XEP. To support +these clients, see \[mod_cloud_notify_extensions\]. -Configuration -============= +# Configuration - Option Default Description - ------------------------------------ ----------------- ------------------------------------------------------------------------------------------------------------------- - `push_notification_important_body` `New Message!` The body text to use when the stanza is important (see above), no message body is sent if this is empty - `push_max_errors` `16` How much persistent push errors are tolerated before notifications for the identifier in question are disabled - `push_max_devices` `5` The number of allowed devices per user (the oldest devices are automatically removed if this threshold is reached) - `push_max_hibernation_timeout` `259200` (72h) Number of seconds to extend the smacks timeout if no push was triggered yet (default: 72 hours) - `push_notification_with_body` (\*) `false` Whether or not to send the real message body to remote pubsub node. Without end-to-end encryption, enabling this may expose your message contents to your client developers and OS vendor. Not recommended. - `push_notification_with_sender` (\*) `false` Whether or not to send the real message sender to remote pubsub node. Enabling this may expose your contacts to your client developers and OS vendor. Not recommended. + Option Default Description + -------------------------------------- ---------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + `push_notification_important_body` `New Message!` The body text to use when the stanza is important (see above), no message body is sent if this is empty + `push_max_errors` `16` How much persistent push errors are tolerated before notifications for the identifier in question are disabled + `push_max_devices` `5` The number of allowed devices per user (the oldest devices are automatically removed if this threshold is reached) + `push_max_hibernation_timeout` `259200` (72h) Number of seconds to extend the smacks timeout if no push was triggered yet (default: 72 hours) + `push_notification_with_body` (\*) `false` Whether or not to send the real message body to remote pubsub node. Without end-to-end encryption, enabling this may expose your message contents to your client developers and OS vendor. Not recommended. + `push_notification_with_sender` (\*) `false` Whether or not to send the real message sender to remote pubsub node. Enabling this may expose your contacts to your client developers and OS vendor. Not recommended. -(\*) There are privacy implications for enabling these options. +(\*) There are privacy implications for enabling these options.[^1] -Internal design notes -===================== +# Internal design notes -App servers are notified about offline messages, messages stored by [mod_mam] -or messages waiting in the smacks queue. -The business rules outlined [here](//mail.jabber.org/pipermail/standards/2016-February/030925.html) are all honored[^2]. +App servers are notified about offline messages, messages stored by +\[mod_mam\] or messages waiting in the smacks queue. The business rules +outlined +[here](//mail.jabber.org/pipermail/standards/2016-February/030925.html) +are all honored[^2]. -To cooperate with [mod_smacks] this module consumes some events: -`smacks-ack-delayed`, `smacks-hibernation-start` and `smacks-hibernation-end`. -These events allow this module to send out notifications for messages received -while the session is hibernated by [mod_smacks] or even when smacks -acknowledgements for messages are delayed by a certain amount of seconds -configurable with the [mod_smacks] setting `smacks_max_ack_delay`. +To cooperate with \[mod_smacks\] this module consumes some events: +`smacks-ack-delayed`, `smacks-hibernation-start` and +`smacks-hibernation-end`. These events allow this module to send out +notifications for messages received while the session is hibernated by +\[mod_smacks\] or even when smacks acknowledgements for messages are +delayed by a certain amount of seconds configurable with the +\[mod_smacks\] setting `smacks_max_ack_delay`. -The `smacks_max_ack_delay` setting allows to send out notifications to clients -which aren't already in smacks hibernation state (because the read timeout or -connection close didn't already happen) but also aren't responding to acknowledgement -request in a timely manner. This setting thus allows conversations to be smoother -under such circumstances. +The `smacks_max_ack_delay` setting allows to send out notifications to +clients which aren't already in smacks hibernation state (because the +read timeout or connection close didn't already happen) but also aren't +responding to acknowledgement request in a timely manner. This setting +thus allows conversations to be smoother under such circumstances. -The new event `cloud-notify-ping` can be used by any module to send out a cloud -notification to either all registered endpoints for the given user or only the endpoints -given in the event data. +The new event `cloud-notify-ping` can be used by any module to send out +a cloud notification to either all registered endpoints for the given +user or only the endpoints given in the event data. -The config setting `push_notification_important_body` can be used to specify an alternative -body text to send to the remote pubsub node if the stanza is encrypted or has a body. -This way the real contents of the message aren't revealed to the push appserver but it -can still see that the push is important. -This is used by Chatsecure on iOS to send out high priority pushes in those cases for example. +The config setting `push_notification_important_body` can be used to +specify an alternative body text to send to the remote pubsub node if +the stanza is encrypted or has a body. This way the real contents of the +message aren't revealed to the push appserver but it can still see that +the push is important. This is used by Chatsecure on iOS to send out +high priority pushes in those cases for example. -Compatibility -============= - -**Note:** This module should be used with Lua 5.2 and higher. Using it with -Lua 5.1 may cause push notifications to not be sent to some clients. +# Compatibility ------- ----------------------------------------------------------------------------- - trunk Works - 0.12 Works - 0.11 Works - 0.10 Works - 0.9 Support dropped, use last supported version [675726ab06d3](//hg.prosody.im/prosody-modules/raw-file/675726ab06d3/mod_cloud_notify/mod_cloud_notify.lua) ------- ----------------------------------------------------------------------------- +**Note:** This module should be used with Lua 5.2 and higher. Using it +with Lua 5.1 may cause push notifications to not be sent to some +clients. + ------- ----------------------------------------------------------------- + trunk Works as of 25-06-13 + 13 Works + 0.12 Works + ------- ----------------------------------------------------------------- -[^1]: The service which is expected to forward notifications to something like Google Cloud Messaging or Apple Notification Service -[^2]: [business_rules.markdown](//hg.prosody.im/prosody-modules/file/tip/mod_cloud_notify/business_rules.markdown) +[^1]: The service which is expected to forward notifications to + something like Google Cloud Messaging or Apple Notification Service + +[^2]: [business_rules.md](//hg.prosody.im/prosody-modules/file/tip/mod_cloud_notify/business_rules.md)
author Menel <menel@snikket.de>
date Fri, 13 Jun 2025 10:36:52 +0200
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1 local heartbeats = module:shared("/*/host_status_check/heartbeats");
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2 local events = module:shared("/*/host_status_check/connection_events");
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3 local host_status_ok = module:shared("host_status_ok");
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5 local time = require "socket".gettime;
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6 local template = require "util.interpolation".new("%b{}", function (s) return s end)
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8 module:depends "http"
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10 local threshold = module:get_option_number("status_check_heartbeat_threshold", 10);
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12 local function status_string(status, duration, comment)
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13 local string_timestamp;
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14 if duration then
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15 string_timestamp = ("(%0.2fs%s)"):format(duration, comment or "");
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16 elseif comment then
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17 string_timestamp = ("(%s)"):format(comment);
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18 else
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19 return status and "UP" or "DOWN";
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20 end
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21 return (status and "UP " or "DOWN ")..string_timestamp;
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22 end
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24 local function string_pad(s, len)
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25 return s..(" "):rep(len-#s);
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26 end
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28 local status_page_template = [[
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29 STATUS {status}
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30 {host_statuses%HOST {item} {idx}
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31 }]];
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33 function status_page()
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34 local host_statuses = {};
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35 local current_time = time();
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37 local all_ok = true;
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38 local failed_hosts = {};
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40 for host in pairs(hosts) do
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41 local last_heartbeat_time = heartbeats[host];
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43 local ok, status_text = true;
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45 local is_component = hosts[host].type == "component" and hosts[host].modules.component;
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47 if is_component then
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48 local current_status = hosts[host].modules.component.connected;
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49 if events[host] then
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50 local tracked_status = events[host].connected;
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51 if tracked_status == current_status then
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52 status_text = status_string(current_status, time() - events[host].timestamp);
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53 else
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54 status_text = status_string(current_status, nil, "!");
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55 end
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56 else
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57 status_text = status_string(current_status, nil, "?");
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58 end
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59 if not current_status then
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60 ok = false;
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61 end
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62 else
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63 local event_info = events[host];
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64 local connected = true;
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65 if event_info then
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66 connected = event_info.connected;
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67 end
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68 status_text = status_string(connected, event_info and (time() - events[host].timestamp), not event_info and "?");
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69 end
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70
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71 if last_heartbeat_time then
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72 local time_since_heartbeat = current_time - last_heartbeat_time;
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73 if ok then
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74 if time_since_heartbeat > threshold then
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75 status_text = ("TIMEOUT (%0.2fs)"):format(time_since_heartbeat);
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76 ok = false;
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77 else
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78 status_text = status_text:gsub("^%S+", "GOOD");
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79 end
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80 end
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81 end
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82
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83 if not ok then
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84 all_ok = false;
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85 table.insert(failed_hosts, host);
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86 end
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87
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88 if not ok or is_component or last_heartbeat_time then
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89 host_statuses[host] = string_pad(status_text, 20);
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90 end
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91 local last_ok = host_status_ok[host];
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92 if last_ok ~= ok then
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93 if last_ok ~= nil then
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94 module:log("warn", "Host status check %s (%s)", ok and "OK" or "FAILED", status_text);
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95 end
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96 host_status_ok[host] = ok;
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97 end
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98 end
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99 local page = template(status_page_template, {
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100 status = all_ok and "OK" or ("FAIL: "..table.concat(failed_hosts, ", "));
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101 host_statuses = host_statuses;
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102 });
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103 return page;
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104 end
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105
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106 module:provides("http", {
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107 route = {
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108 GET = status_page;
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109 };
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110 })