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mod_auth_sql/mod_auth_sql.lua @ 6301:fa45ae704b79

mod_cloud_notify: Update Readme diff --git a/mod_cloud_notify/README.md b/mod_cloud_notify/README.md --- a/mod_cloud_notify/README.md +++ b/mod_cloud_notify/README.md @@ -1,109 +1,106 @@ ---- -labels: -- 'Stage-Beta' -summary: 'XEP-0357: Cloud push notifications' ---- +# Introduction -Introduction -============ +This module enables support for sending "push notifications" to clients +that need it, typically those running on certain mobile devices. -This module enables support for sending "push notifications" to clients that -need it, typically those running on certain mobile devices. +As well as this module, your client must support push notifications (the +apps that need it generally do, of course) and the app developer's push +gateway must be reachable from your Prosody server (this happens over a +normal XMPP server-to-server 's2s' connection). -As well as this module, your client must support push notifications (the apps -that need it generally do, of course) and the app developer's push gateway -must be reachable from your Prosody server (this happens over a normal XMPP -server-to-server 's2s' connection). - -Details -======= +# Details Some platforms, notably Apple's iOS and many versions of Android, impose -limits that prevent applications from running or accessing the network in the -background. This makes it difficult or impossible for an XMPP application to -remain reliably connected to a server to receive messages. - -In order for messaging and other apps to receive notifications, the OS vendors -run proprietary servers that their OS maintains a permanent connection to in -the background. Then they provide APIs to application developers that allow -sending notifications to specific devices via those servers. +limits that prevent applications from running or accessing the network +in the background. This makes it difficult or impossible for an XMPP +application to remain reliably connected to a server to receive +messages. -When you connect to your server with an app that requires push notifications, -it will use this module to set up a "push registration". When you receive -a message but your device is not connected to the server, this module will -generate a notification and send it to the push gateway operated by your -application's developers). Their gateway will then connect to your device's -OS vendor and ask them to forward the notification to your device. When your -device receives the notification, it will display it or wake up the app so it -can connect to XMPP and receive any pending messages. +In order for messaging and other apps to receive notifications, the OS +vendors run proprietary servers that their OS maintains a permanent +connection to in the background. Then they provide APIs to application +developers that allow sending notifications to specific devices via +those servers. -This protocol is described for developers in [XEP-0357: Push Notifications]. +When you connect to your server with an app that requires push +notifications, it will use this module to set up a "push registration". +When you receive a message but your device is not connected to the +server, this module will generate a notification and send it to the push +gateway operated by your application's developers). Their gateway will +then connect to your device's OS vendor and ask them to forward the +notification to your device. When your device receives the notification, +it will display it or wake up the app so it can connect to XMPP and +receive any pending messages. -For this module to work reliably, you must have [mod_smacks], [mod_mam] and -[mod_carbons] also enabled on your server. +This protocol is described for developers in \[XEP-0357: Push +Notifications\]. + +For this module to work reliably, you must have \[mod_smacks\], +\[mod_mam\] and \[mod_carbons\] also enabled on your server. -Some clients, notably Siskin and Snikket iOS need some additional extensions -that are not currently defined in a standard XEP. To support these clients, -see [mod_cloud_notify_extensions]. +Some clients, notably Siskin and Snikket iOS need some additional +extensions that are not currently defined in a standard XEP. To support +these clients, see \[mod_cloud_notify_extensions\]. -Configuration -============= +# Configuration - Option Default Description - ------------------------------------ ----------------- ------------------------------------------------------------------------------------------------------------------- - `push_notification_important_body` `New Message!` The body text to use when the stanza is important (see above), no message body is sent if this is empty - `push_max_errors` `16` How much persistent push errors are tolerated before notifications for the identifier in question are disabled - `push_max_devices` `5` The number of allowed devices per user (the oldest devices are automatically removed if this threshold is reached) - `push_max_hibernation_timeout` `259200` (72h) Number of seconds to extend the smacks timeout if no push was triggered yet (default: 72 hours) - `push_notification_with_body` (\*) `false` Whether or not to send the real message body to remote pubsub node. Without end-to-end encryption, enabling this may expose your message contents to your client developers and OS vendor. Not recommended. - `push_notification_with_sender` (\*) `false` Whether or not to send the real message sender to remote pubsub node. Enabling this may expose your contacts to your client developers and OS vendor. Not recommended. + Option Default Description + -------------------------------------- ---------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- + `push_notification_important_body` `New Message!` The body text to use when the stanza is important (see above), no message body is sent if this is empty + `push_max_errors` `16` How much persistent push errors are tolerated before notifications for the identifier in question are disabled + `push_max_devices` `5` The number of allowed devices per user (the oldest devices are automatically removed if this threshold is reached) + `push_max_hibernation_timeout` `259200` (72h) Number of seconds to extend the smacks timeout if no push was triggered yet (default: 72 hours) + `push_notification_with_body` (\*) `false` Whether or not to send the real message body to remote pubsub node. Without end-to-end encryption, enabling this may expose your message contents to your client developers and OS vendor. Not recommended. + `push_notification_with_sender` (\*) `false` Whether or not to send the real message sender to remote pubsub node. Enabling this may expose your contacts to your client developers and OS vendor. Not recommended. -(\*) There are privacy implications for enabling these options. +(\*) There are privacy implications for enabling these options.[^1] -Internal design notes -===================== +# Internal design notes -App servers are notified about offline messages, messages stored by [mod_mam] -or messages waiting in the smacks queue. -The business rules outlined [here](//mail.jabber.org/pipermail/standards/2016-February/030925.html) are all honored[^2]. +App servers are notified about offline messages, messages stored by +\[mod_mam\] or messages waiting in the smacks queue. The business rules +outlined +[here](//mail.jabber.org/pipermail/standards/2016-February/030925.html) +are all honored[^2]. -To cooperate with [mod_smacks] this module consumes some events: -`smacks-ack-delayed`, `smacks-hibernation-start` and `smacks-hibernation-end`. -These events allow this module to send out notifications for messages received -while the session is hibernated by [mod_smacks] or even when smacks -acknowledgements for messages are delayed by a certain amount of seconds -configurable with the [mod_smacks] setting `smacks_max_ack_delay`. +To cooperate with \[mod_smacks\] this module consumes some events: +`smacks-ack-delayed`, `smacks-hibernation-start` and +`smacks-hibernation-end`. These events allow this module to send out +notifications for messages received while the session is hibernated by +\[mod_smacks\] or even when smacks acknowledgements for messages are +delayed by a certain amount of seconds configurable with the +\[mod_smacks\] setting `smacks_max_ack_delay`. -The `smacks_max_ack_delay` setting allows to send out notifications to clients -which aren't already in smacks hibernation state (because the read timeout or -connection close didn't already happen) but also aren't responding to acknowledgement -request in a timely manner. This setting thus allows conversations to be smoother -under such circumstances. +The `smacks_max_ack_delay` setting allows to send out notifications to +clients which aren't already in smacks hibernation state (because the +read timeout or connection close didn't already happen) but also aren't +responding to acknowledgement request in a timely manner. This setting +thus allows conversations to be smoother under such circumstances. -The new event `cloud-notify-ping` can be used by any module to send out a cloud -notification to either all registered endpoints for the given user or only the endpoints -given in the event data. +The new event `cloud-notify-ping` can be used by any module to send out +a cloud notification to either all registered endpoints for the given +user or only the endpoints given in the event data. -The config setting `push_notification_important_body` can be used to specify an alternative -body text to send to the remote pubsub node if the stanza is encrypted or has a body. -This way the real contents of the message aren't revealed to the push appserver but it -can still see that the push is important. -This is used by Chatsecure on iOS to send out high priority pushes in those cases for example. +The config setting `push_notification_important_body` can be used to +specify an alternative body text to send to the remote pubsub node if +the stanza is encrypted or has a body. This way the real contents of the +message aren't revealed to the push appserver but it can still see that +the push is important. This is used by Chatsecure on iOS to send out +high priority pushes in those cases for example. -Compatibility -============= - -**Note:** This module should be used with Lua 5.2 and higher. Using it with -Lua 5.1 may cause push notifications to not be sent to some clients. +# Compatibility ------- ----------------------------------------------------------------------------- - trunk Works - 0.12 Works - 0.11 Works - 0.10 Works - 0.9 Support dropped, use last supported version [675726ab06d3](//hg.prosody.im/prosody-modules/raw-file/675726ab06d3/mod_cloud_notify/mod_cloud_notify.lua) ------- ----------------------------------------------------------------------------- +**Note:** This module should be used with Lua 5.2 and higher. Using it +with Lua 5.1 may cause push notifications to not be sent to some +clients. + ------- ----------------------------------------------------------------- + trunk Works as of 25-06-13 + 13 Works + 0.12 Works + ------- ----------------------------------------------------------------- -[^1]: The service which is expected to forward notifications to something like Google Cloud Messaging or Apple Notification Service -[^2]: [business_rules.markdown](//hg.prosody.im/prosody-modules/file/tip/mod_cloud_notify/business_rules.markdown) +[^1]: The service which is expected to forward notifications to + something like Google Cloud Messaging or Apple Notification Service + +[^2]: [business_rules.md](//hg.prosody.im/prosody-modules/file/tip/mod_cloud_notify/business_rules.md)
author Menel <menel@snikket.de>
date Fri, 13 Jun 2025 10:36:52 +0200
parent 1343:7dbde05b48a9
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1 -- Simple SQL Authentication module for Prosody IM
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2 -- Copyright (C) 2011 Tomasz Sterna <tomek@xiaoka.com>
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3 -- Copyright (C) 2011 Waqas Hussain <waqas20@gmail.com>
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4 --
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5
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6 local log = require "util.logger".init("auth_sql");
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7 local new_sasl = require "util.sasl".new;
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8 local DBI = require "DBI"
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10 local connection;
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11 local params = module:get_option("auth_sql", module:get_option("sql"));
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13 local resolve_relative_path = require "core.configmanager".resolve_relative_path;
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14
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15 local function test_connection()
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16 if not connection then return nil; end
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17 if connection:ping() then
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18 return true;
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19 else
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20 module:log("debug", "Database connection closed");
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21 connection = nil;
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22 end
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23 end
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24 local function connect()
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25 if not test_connection() then
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26 prosody.unlock_globals();
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27 local dbh, err = DBI.Connect(
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28 params.driver, params.database,
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29 params.username, params.password,
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30 params.host, params.port
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31 );
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32 prosody.lock_globals();
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33 if not dbh then
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34 module:log("debug", "Database connection failed: %s", tostring(err));
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35 return nil, err;
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36 end
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37 module:log("debug", "Successfully connected to database");
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38 dbh:autocommit(true); -- don't run in transaction
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39 connection = dbh;
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40 return connection;
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41 end
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42 end
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43
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44 do -- process options to get a db connection
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45 params = params or { driver = "SQLite3" };
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47 if params.driver == "SQLite3" then
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48 params.database = resolve_relative_path(prosody.paths.data or ".", params.database or "prosody.sqlite");
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49 end
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51 assert(params.driver and params.database, "Both the SQL driver and the database need to be specified");
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53 assert(connect());
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54 end
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55
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56 local function getsql(sql, ...)
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57 if params.driver == "PostgreSQL" then
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58 sql = sql:gsub("`", "\"");
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59 end
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60 if not test_connection() then connect(); end
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61 -- do prepared statement stuff
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62 local stmt, err = connection:prepare(sql);
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63 if not stmt and not test_connection() then error("connection failed"); end
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64 if not stmt then module:log("error", "QUERY FAILED: %s %s", err, debug.traceback()); return nil, err; end
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65 -- run query
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66 local ok, err = stmt:execute(...);
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67 if not ok and not test_connection() then error("connection failed"); end
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68 if not ok then return nil, err; end
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70 return stmt;
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71 end
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72
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73 local function get_password(username)
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74 local stmt, err = getsql("SELECT `password` FROM `authreg` WHERE `username`=? AND `realm`=?", username, module.host);
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75 if stmt then
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76 for row in stmt:rows(true) do
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77 return row.password;
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78 end
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79 end
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80 end
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81
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82
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83 provider = {};
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84
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85 function provider.test_password(username, password)
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86 return password and get_password(username) == password;
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87 end
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88 function provider.get_password(username)
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89 return get_password(username);
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90 end
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91 function provider.set_password(username, password)
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92 return nil, "Setting password is not supported.";
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93 end
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94 function provider.user_exists(username)
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95 return get_password(username) and true;
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96 end
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97 function provider.create_user(username, password)
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98 return nil, "Account creation/modification not supported.";
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99 end
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100 function provider.get_sasl_handler()
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101 local profile = {
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102 plain = function(sasl, username, realm)
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103 local password = get_password(username);
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104 if not password then return "", nil; end
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105 return password, true;
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106 end
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107 };
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108 return new_sasl(module.host, profile);
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109 end
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110
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111 function provider.users()
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112 local stmt, err = getsql("SELECT `username` FROM `authreg` WHERE `realm`=?", module.host);
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113 if stmt then
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114 local next, state = stmt:rows(true)
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115 return function()
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116 for row in next, state do
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117 return row.username;
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118 end
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119 end
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120 end
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121 return stmt, err;
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122 end
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123
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124
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125 module:provides("auth", provider);